SeparationRayShape3D
继承: Shape3D
< Resource
< RefCounted
< Object
A 3D ray shape used for physics collision that tries to separate itself from any collider.
描述
A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D
. When a SeparationRayShape3D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D next to a character can allow it to instantly move up when touching stairs.
属性
属性说明
float
length = 1.0
The ray's length.
bool
slide_on_slope = false
If false
(default), the shape always separates and returns a normal along its own direction.
If true
, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。