SeparationRayShape3D

继承: Shape3D < Resource < RefCounted < Object

A 3D ray shape used for physics collision that tries to separate itself from any collider.

描述

A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. When a SeparationRayShape3D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D next to a character can allow it to instantly move up when touching stairs.

属性


属性说明

float length = 1.0

  • void set_length ( value: float )
  • float get_length ( )

The ray's length.


bool slide_on_slope = false

  • void set_slide_on_slope ( value: bool )
  • bool get_slide_on_slope ( )

If false (default), the shape always separates and returns a normal along its own direction.

If true, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。