SeparationRayShape3D
继承: Shape3D < Resource < RefCounted < Object
A 3D ray shape used for physics collision that tries to separate itself from any collider.
描述
A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. When a SeparationRayShape3D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D next to a character can allow it to instantly move up when touching stairs.
属性
属性说明
float length = 1.0
The ray's length.
bool slide_on_slope = false
If false (default), the shape always separates and returns a normal along its own direction.
If true, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。