InputEventAction
继承: InputEvent
< Resource
< RefCounted
< Object
An input event type for actions.
描述
Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap
class.
Note: Unlike the other InputEvent
subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event
, which are then received in Node._input
. To check if a physical event matches an action from the Input Map, use InputEvent.is_action
and InputEvent.is_action_pressed
.
属性
属性说明
StringName
action = &""
void
set_action ( value:StringName
)StringName
get_action ( )
The action's name. Actions are accessed via this String
.
int
event_index = -1
The real event index in action this event corresponds to (from events defined for this action in the InputMap
). If -1
, a unique ID will be used and actions pressed with this ID will need to be released with another InputEventAction.
bool
pressed = false
If true
, the action's state is pressed. If false
, the action's state is released.
float
strength = 1.0
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。