VisualShaderNodeTransformOp
继承: VisualShaderNode
< Resource
< RefCounted
< Object
A Transform3D
operator to be used within the visual shader graph.
描述
Applies operator
to two transform (4×4 matrices) inputs.
属性
枚举
enum Operator:
Operator OP_AxB = 0
Multiplies transform a
by the transform b
.
Operator OP_BxA = 1
Multiplies transform b
by the transform a
.
Operator OP_AxB_COMP = 2
Performs a component-wise multiplication of transform a
by the transform b
.
Operator OP_BxA_COMP = 3
Performs a component-wise multiplication of transform b
by the transform a
.
Operator OP_ADD = 4
Adds two transforms.
Operator OP_A_MINUS_B = 5
Subtracts the transform a
from the transform b
.
Operator OP_B_MINUS_A = 6
Subtracts the transform b
from the transform a
.
Operator OP_A_DIV_B = 7
Divides the transform a
by the transform b
.
Operator OP_B_DIV_A = 8
Divides the transform b
by the transform a
.
Operator OP_MAX = 9
Represents the size of the Operator enum.
属性说明
Operator operator = 0
The type of the operation to be performed on the transforms. See Operator for options.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。