RandomNumberGenerator
继承: RefCounted
< Object
Provides methods for generating pseudo-random numbers.
描述
RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32.
Note: The underlying algorithm is an implementation detail and should not be depended upon.
To generate a random float number (within a given range) based on a time-dependent seed:
var rng = RandomNumberGenerator.new()
func _ready():
var my_random_number = rng.randf_range(-10.0, 10.0)
属性
方法
int | rand_weighted ( weights: PackedFloat32Array ) |
float | randf ( ) |
float | randf_range ( from: float , to: float ) |
float | randfn ( mean: float = 0.0, deviation: float = 1.0 ) |
int | randi ( ) |
int | randi_range ( from: int , to: int ) |
void | randomize ( ) |
属性说明
int
seed = 0
Initializes the random number generator state based on the given seed value. A given seed will give a reproducible sequence of pseudo-random numbers.
Note: The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
Note: Setting this property produces a side effect of changing the internal state
, so make sure to initialize the seed before modifying the state
:
Note: The default value of this property is pseudo-random, and changes when calling randomize
. The 0
value documented here is a placeholder, and not the actual default seed.
var rng = RandomNumberGenerator.new()
rng.seed = hash("Godot")
rng.state = 100 # Restore to some previously saved state.
int
state = 0
The current state of the random number generator. Save and restore this property to restore the generator to a previous state:
var rng = RandomNumberGenerator.new()
print(rng.randf())
var saved_state = rng.state # Store current state.
print(rng.randf()) # Advance internal state.
rng.state = saved_state # Restore the state.
print(rng.randf()) # Prints the same value as in previous.
Note: Do not set state to arbitrary values, since the random number generator requires the state to have certain qualities to behave properly. It should only be set to values that came from the state property itself. To initialize the random number generator with arbitrary input, use seed
instead.
Note: The default value of this property is pseudo-random, and changes when calling randomize
. The 0
value documented here is a placeholder, and not the actual default seed.
方法说明
int
rand_weighted ( weights: PackedFloat32Array
)
Returns a random index with non-uniform weights. Prints an error and returns -1
if the array is empty.
var rng = RandomNumberGenerator.new()
var my_array = ["one", "two", "three", "four"]
var weights = PackedFloat32Array([0.5, 1, 1, 2])
# Prints one of the four elements in `my_array`.
# It is more likely to print "four", and less likely to print "one".
print(my_array[rng.rand_weighted(weights)])
float
randf ( )
Returns a pseudo-random float between 0.0
and 1.0
(inclusive).
float
randf_range ( from: float
, to: float
)
Returns a pseudo-random float between from
and to
(inclusive).
float
randfn ( mean: float
= 0.0, deviation: float
= 1.0 )
Returns a normally-distributed, pseudo-random floating-point number from the specified mean
and a standard deviation
. This is also known as a Gaussian distribution.
Note: This method uses the Box-Muller transform algorithm.
int
randi ( )
Returns a pseudo-random 32-bit unsigned integer between 0
and 4294967295
(inclusive).
int
randi_range ( from: int
, to: int
)
Returns a pseudo-random 32-bit signed integer between from
and to
(inclusive).
void
randomize ( )
Sets up a time-based seed for this RandomNumberGenerator instance. Unlike the @GlobalScope
random number generation functions, different RandomNumberGenerator instances can use different seeds.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。