SkinReference

继承: RefCounted < Object

A reference-counted holder object for a skeleton RID used in the RenderingServer.

描述

An internal object containing a mapping from a Skin used within the context of a particular MeshInstance3D to refer to the skeleton's RID in the RenderingServer.

See also MeshInstance3D.get_skin_reference and RenderingServer.instance_attach_skeleton.

Note that despite the similar naming, the skeleton RID used in the RenderingServer does not have a direct one-to-one correspondence to a Skeleton3D node.

In particular, a Skeleton3D node with no MeshInstance3D children may be unknown to the RenderingServer.

On the other hand, a Skeleton3D with multiple MeshInstance3D nodes which each have different MeshInstance3D.skin objects may have multiple SkinReference instances (and hence, multiple skeleton RID s).

方法

RIDget_skeleton ( ) const1
Skinget_skin ( ) const1

方法说明

RID get_skeleton ( ) const1

Returns the RID owned by this SkinReference, as returned by RenderingServer.skeleton_create.


Skin get_skin ( ) const1

Returns the Skin connected to this SkinReference. In the case of MeshInstance3D with no MeshInstance3D.skin assigned, this will reference an internal default Skin owned by that MeshInstance3D.

Note that a single Skin may have more than one SkinReference in the case that it is shared by meshes across multiple Skeleton3D nodes.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。