Signal

A built-in type representing a signal of an Object.

描述

Signal is a built-in Variant type that represents a signal of an Object instance. Like all Variant types, it can be stored in variables and passed to functions. Signals allow all connected Callable s (and by extension their respective objects) to listen and react to events, without directly referencing one another. This keeps the code flexible and easier to manage. You can check whether an Object has a given signal name using Object.has_signal.

In GDScript, signals can be declared with the signal keyword. In C#, you may use the [Signal] attribute on a delegate.


    signal attacked
    
    # Additional arguments may be declared.
    # These arguments must be passed when the signal is emitted.
    signal item_dropped(item_name, amount)

    [Signal]
    delegate void AttackedEventHandler();
    
    // Additional arguments may be declared.
    // These arguments must be passed when the signal is emitted.
    [Signal]
    delegate void ItemDroppedEventHandler(string itemName, int amount);

通过 C# 使用该 API 时会有显著不同,详见 :ref:doc_c_sharp_differences\ 。

构造函数

SignalSignal ( )
SignalSignal ( from: Signal )
SignalSignal ( object: Object, signal: StringName )

方法

intconnect ( callable: Callable, flags: int = 0 )
voiddisconnect ( callable: Callable )
voidemit ( ... ) vararg1 const2
Arrayget_connections ( ) const2
StringNameget_name ( ) const2
Objectget_object ( ) const2
intget_object_id ( ) const2
boolhas_connections ( ) const2
boolis_connected ( callable: Callable ) const2
boolis_null ( ) const2

运算符


构造函数说明

Signal Signal ( )

Constructs an empty Signal with no object nor signal name bound.


Signal Signal ( from: Signal )

Constructs a Signal as a copy of the given Signal.


Signal Signal ( object: Object, signal: StringName )

Creates a Signal object referencing a signal named signal in the specified object.


方法说明

int connect ( callable: Callable, flags: int = 0 )

Connects this signal to the specified callable. Optional flags can be also added to configure the connection's behavior (see ConnectFlags constants). You can provide additional arguments to the connected callable by using Callable.bind.

A signal can only be connected once to the same Callable. If the signal is already connected, returns @GlobalScope.ERR_INVALID_PARAMETER and pushes an error message, unless the signal is connected with Object.CONNECT_REFERENCE_COUNTED. To prevent this, use is_connected first to check for existing connections.


    for button in $Buttons.get_children():
        button.pressed.connect(_on_pressed.bind(button))
    
    func _on_pressed(button):
        print(button.name, " was pressed")

void disconnect ( callable: Callable )

Disconnects this signal from the specified Callable. If the connection does not exist, generates an error. Use is_connected to make sure that the connection exists.


void emit ( ... ) vararg1 const2

Emits this signal. All Callable s connected to this signal will be triggered. This method supports a variable number of arguments, so parameters can be passed as a comma separated list.


Array get_connections ( ) const2

Returns an Array of connections for this signal. Each connection is represented as a Dictionary that contains three entries:

  • signal is a reference to this signal;

  • callable is a reference to the connected Callable;

  • flags is a combination of ConnectFlags.


StringName get_name ( ) const2

Returns the name of this signal.


Object get_object ( ) const2

Returns the object emitting this signal.


int get_object_id ( ) const2

Returns the ID of the object emitting this signal (see Object.get_instance_id).


bool has_connections ( ) const2

Returns true if any Callable is connected to this signal.


bool is_connected ( callable: Callable ) const2

Returns true if the specified Callable is connected to this signal.


bool is_null ( ) const2

Returns true if this Signal has no object and the signal name is empty. Equivalent to signal == Signal().


运算符说明

bool operator != ( right: Signal )

Returns true if the signals do not share the same object and name.


bool operator == ( right: Signal )

Returns true if both signals share the same object and name.

3

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

1

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。