AESContext
继承: RefCounted
< Object
Provides access to AES encryption/decryption of raw data.
描述
This class holds the context information required for encryption and decryption operations with AES (Advanced Encryption Standard). Both AES-ECB and AES-CBC modes are supported.
extends Node
var aes = AESContext.new()
func _ready():
var key = "My secret key!!!" # Key must be either 16 or 32 bytes.
var data = "My secret text!!" # Data size must be multiple of 16 bytes, apply padding if needed.
# Encrypt ECB
aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8_buffer())
var encrypted = aes.update(data.to_utf8_buffer())
aes.finish()
# Decrypt ECB
aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8_buffer())
var decrypted = aes.update(encrypted)
aes.finish()
# Check ECB
assert(decrypted == data.to_utf8_buffer())
var iv = "My secret iv!!!!" # IV must be of exactly 16 bytes.
# Encrypt CBC
aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8_buffer(), iv.to_utf8_buffer())
encrypted = aes.update(data.to_utf8_buffer())
aes.finish()
# Decrypt CBC
aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8_buffer(), iv.to_utf8_buffer())
decrypted = aes.update(encrypted)
aes.finish()
# Check CBC
assert(decrypted == data.to_utf8_buffer())
using Godot;
using System.Diagnostics;
public partial class MyNode : Node
{
private AesContext _aes = new AesContext();
public override void _Ready()
{
string key = "My secret key!!!"; // Key must be either 16 or 32 bytes.
string data = "My secret text!!"; // Data size must be multiple of 16 bytes, apply padding if needed.
// Encrypt ECB
_aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8Buffer());
byte[] encrypted = _aes.Update(data.ToUtf8Buffer());
_aes.Finish();
// Decrypt ECB
_aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8Buffer());
byte[] decrypted = _aes.Update(encrypted);
_aes.Finish();
// Check ECB
Debug.Assert(decrypted == data.ToUtf8Buffer());
string iv = "My secret iv!!!!"; // IV must be of exactly 16 bytes.
// Encrypt CBC
_aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8Buffer(), iv.ToUtf8Buffer());
encrypted = _aes.Update(data.ToUtf8Buffer());
_aes.Finish();
// Decrypt CBC
_aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8Buffer(), iv.ToUtf8Buffer());
decrypted = _aes.Update(encrypted);
_aes.Finish();
// Check CBC
Debug.Assert(decrypted == data.ToUtf8Buffer());
}
}
方法
void | finish ( ) |
PackedByteArray | get_iv_state ( ) |
Error | start ( mode: Mode, key: PackedByteArray , iv: PackedByteArray = PackedByteArray() ) |
PackedByteArray | update ( src: PackedByteArray ) |
枚举
enum Mode:
Mode MODE_ECB_ENCRYPT = 0
AES electronic codebook encryption mode.
Mode MODE_ECB_DECRYPT = 1
AES electronic codebook decryption mode.
Mode MODE_CBC_ENCRYPT = 2
AES cipher blocker chaining encryption mode.
Mode MODE_CBC_DECRYPT = 3
AES cipher blocker chaining decryption mode.
Mode MODE_MAX = 4
Maximum value for the mode enum.
方法说明
void
finish ( )
Close this AES context so it can be started again. See start
.
PackedByteArray
get_iv_state ( )
Get the current IV state for this context (IV gets updated when calling update
). You normally don't need this function.
Note: This function only makes sense when the context is started with MODE_CBC_ENCRYPT
or MODE_CBC_DECRYPT
.
Error start ( mode: Mode, key: PackedByteArray
, iv: PackedByteArray
= PackedByteArray() )
Start the AES context in the given mode
. A key
of either 16 or 32 bytes must always be provided, while an iv
(initialization vector) of exactly 16 bytes, is only needed when mode
is either MODE_CBC_ENCRYPT
or MODE_CBC_DECRYPT
.
PackedByteArray
update ( src: PackedByteArray
)
Run the desired operation for this AES context. Will return a PackedByteArray
containing the result of encrypting (or decrypting) the given src
. See start
for mode of operation.
Note: The size of src
must be a multiple of 16. Apply some padding if needed.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。