Joint3D
派生: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D
Abstract base class for all 3D physics joints.
描述
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (node_a and node_b) and apply a constraint. If only one body is defined, it is attached to a fixed StaticBody3D without collision shapes.
属性
方法
属性说明
bool exclude_nodes_from_collision = true
If true, the two bodies bound together do not collide with each other.
NodePath node_a = NodePath("")
Path to the first node (A) attached to the joint. The node must inherit PhysicsBody3D.
If left empty and node_b is set, the body is attached to a fixed StaticBody3D without collision shapes.
NodePath node_b = NodePath("")
Path to the second node (B) attached to the joint. The node must inherit PhysicsBody3D.
If left empty and node_a is set, the body is attached to a fixed StaticBody3D without collision shapes.
int solver_priority = 1
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
方法说明
Returns the joint's internal RID from the PhysicsServer3D.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。