FramebufferCacheRD
继承: Object
Framebuffer cache manager for Rendering Device based renderers.
描述
Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
方法
RID | get_cache_multipass ( textures: Array RID , passes: Array RDFramebufferPass , views: int ) static1 |
方法说明
RID
get_cache_multipass ( textures: Array RID
, passes: Array RDFramebufferPass
, views: int
) static1
Creates, or obtains a cached, framebuffer. textures
lists textures accessed. passes
defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. views
defines the number of views used when rendering.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。