AnimationNodeBlendSpace2D

继承: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

A set of AnimationRootNode s placed on 2D coordinates, crossfading between the three adjacent ones. Used by AnimationTree.

描述

A resource used by AnimationNodeBlendTree.

AnimationNodeBlendSpace2D represents a virtual 2D space on which AnimationRootNode s are placed. Outputs the linear blend of the three adjacent animations using a Vector2 weight. Adjacent in this context means the three AnimationRootNode s making up the triangle that contains the current value.

You can add vertices to the blend space with add_blend_point and automatically triangulate it by setting auto_triangles to true. Otherwise, use add_triangle and remove_triangle to triangulate the blend space by hand.

属性

方法

voidadd_blend_point ( node: AnimationRootNode, pos: Vector2, at_index: int = -1 )
voidadd_triangle ( x: int, y: int, z: int, at_index: int = -1 )
intget_blend_point_count ( ) const1
AnimationRootNodeget_blend_point_node ( point: int ) const1
Vector2get_blend_point_position ( point: int ) const1
intget_triangle_count ( ) const1
intget_triangle_point ( triangle: int, point: int )
voidremove_blend_point ( point: int )
voidremove_triangle ( triangle: int )
voidset_blend_point_node ( point: int, node: AnimationRootNode )
voidset_blend_point_position ( point: int, pos: Vector2 )

信号

triangles_updated ( )

Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.


枚举

enum BlendMode:

BlendMode BLEND_MODE_INTERPOLATED = 0

The interpolation between animations is linear.

BlendMode BLEND_MODE_DISCRETE = 1

The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.

BlendMode BLEND_MODE_DISCRETE_CARRY = 2

Similar to BLEND_MODE_DISCRETE, but starts the new animation at the last animation's playback position.


属性说明

bool auto_triangles = true

  • void set_auto_triangles ( value: bool )
  • bool get_auto_triangles ( )

If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with add_blend_point and remove_blend_point.


BlendMode blend_mode = 0

Controls the interpolation between animations. See BlendMode constants.


Vector2 max_space = Vector2(1, 1)

The blend space's X and Y axes' upper limit for the points' position. See add_blend_point.


Vector2 min_space = Vector2(-1, -1)

The blend space's X and Y axes' lower limit for the points' position. See add_blend_point.


Vector2 snap = Vector2(0.1, 0.1)

Position increment to snap to when moving a point.


bool sync = false

  • void set_use_sync ( value: bool )
  • bool is_using_sync ( )

If false, the blended animations' frame are stopped when the blend value is 0.

If true, forcing the blended animations to advance frame.


String x_label = "x"

Name of the blend space's X axis.


String y_label = "y"

Name of the blend space's Y axis.


方法说明

void add_blend_point ( node: AnimationRootNode, pos: Vector2, at_index: int = -1 )

Adds a new point that represents a node at the position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.


void add_triangle ( x: int, y: int, z: int, at_index: int = -1 )

Creates a new triangle using three points x, y, and z. Triangles can overlap. You can insert the triangle at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.


int get_blend_point_count ( ) const1

Returns the number of points in the blend space.


AnimationRootNode get_blend_point_node ( point: int ) const1

Returns the AnimationRootNode referenced by the point at index point.


Vector2 get_blend_point_position ( point: int ) const1

Returns the position of the point at index point.


int get_triangle_count ( ) const1

Returns the number of triangles in the blend space.


int get_triangle_point ( triangle: int, point: int )

Returns the position of the point at index point in the triangle of index triangle.


void remove_blend_point ( point: int )

Removes the point at index point from the blend space.


void remove_triangle ( triangle: int )

Removes the triangle at index triangle from the blend space.


void set_blend_point_node ( point: int, node: AnimationRootNode )

Changes the AnimationNode referenced by the point at index point.


void set_blend_point_position ( point: int, pos: Vector2 )

Updates the position of the point at index point in the blend space.

2

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1

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8

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