JSON
继承: Resource < RefCounted < Object
Helper class for creating and parsing JSON data.
描述
The JSON class enables all data types to be converted to and from a JSON string. This is useful for serializing data, e.g. to save to a file or send over the network.
stringify is used to convert any data type into a JSON string.
parse is used to convert any existing JSON data into a Variant that can be used within Godot. If successfully parsed, use data to retrieve the Variant, and use @GlobalScope.typeof to check if the Variant's type is what you expect. JSON Objects are converted into a Dictionary, but JSON data can be used to store Array s, numbers, String s and even just a boolean.
var data_to_send = ["a", "b", "c"]
var json_string = JSON.stringify(data_to_send)
# Save data
# ...
# Retrieve data
var json = JSON.new()
var error = json.parse(json_string)
if error == OK:
var data_received = json.data
if typeof(data_received) == TYPE_ARRAY:
print(data_received) # Prints array
else:
print("Unexpected data")
else:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
Alternatively, you can parse strings using the static parse_string method, but it doesn't handle errors.
var data = JSON.parse_string(json_string) # Returns null if parsing failed.
Note: Both parse methods do not fully comply with the JSON specification:
-
Trailing commas in arrays or objects are ignored, instead of causing a parser error.
-
New line and tab characters are accepted in string literals, and are treated like their corresponding escape sequences
\nand\t. -
Numbers are parsed using
String.to_floatwhich is generally more lax than the JSON specification. -
Certain errors, such as invalid Unicode sequences, do not cause a parser error. Instead, the string is cleaned up and an error is logged to the console.
属性
方法
Variant | from_native ( variant: Variant, allow_classes: bool = false, allow_scripts: bool = false ) static1 |
int | get_error_line ( ) const2 |
String | get_error_message ( ) const2 |
String | get_parsed_text ( ) const2 |
| Error | parse ( json_text: String, keep_text: bool = false ) |
Variant | parse_string ( json_string: String ) static1 |
String | stringify ( data: Variant, indent: String = "", sort_keys: bool = true, full_precision: bool = false ) static1 |
Variant | to_native ( json: Variant, allow_classes: bool = false, allow_scripts: bool = false ) static1 |
属性说明
Variant data = null
Contains the parsed JSON data in Variant form.
方法说明
Variant from_native ( variant: Variant, allow_classes: bool = false, allow_scripts: bool = false ) static1
Converts a native engine type to a JSON-compliant dictionary.
By default, classes and scripts are ignored for security reasons, unless allow_classes or allow_scripts are specified.
Returns 0 if the last call to parse was successful, or the line number where the parse failed.
String get_error_message ( ) const2
Returns an empty string if the last call to parse was successful, or the error message if it failed.
String get_parsed_text ( ) const2
Return the text parsed by parse (requires passing keep_text to parse).
Error parse ( json_text: String, keep_text: bool = false )
Attempts to parse the json_text provided.
Returns an Error. If the parse was successful, it returns @GlobalScope.OK and the result can be retrieved using data. If unsuccessful, use get_error_line and get_error_message to identify the source of the failure.
Non-static variant of parse_string, if you want custom error handling.
The optional keep_text argument instructs the parser to keep a copy of the original text. This text can be obtained later by using the get_parsed_text function and is used when saving the resource (instead of generating new text from data).
Variant parse_string ( json_string: String ) static1
Attempts to parse the json_string provided and returns the parsed data. Returns null if parse failed.
String stringify ( data: Variant, indent: String = "", sort_keys: bool = true, full_precision: bool = false ) static1
Converts a Variant var to JSON text and returns the result. Useful for serializing data to store or send over the network.
Note: The JSON specification does not define integer or float types, but only a number type. Therefore, converting a Variant to JSON text will convert all numerical values to float types.
Note: If full_precision is true, when stringifying floats, the unreliable digits are stringified in addition to the reliable digits to guarantee exact decoding.
The indent parameter controls if and how something is indented; its contents will be used where there should be an indent in the output. Even spaces like " " will work. \t and \n can also be used for a tab indent, or to make a newline for each indent respectively.
Example output:
## JSON.stringify(my_dictionary)
{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}
## JSON.stringify(my_dictionary, "\t")
{
"name": "my_dictionary",
"version": "1.0.0",
"entities": [
{
"name": "entity_0",
"value": "value_0"
},
{
"name": "entity_1",
"value": "value_1"
}
]
}
## JSON.stringify(my_dictionary, "...")
{
..."name": "my_dictionary",
..."version": "1.0.0",
..."entities": [
......{
........."name": "entity_0",
........."value": "value_0"
......},
......{
........."name": "entity_1",
........."value": "value_1"
......}
...]
}
Variant to_native ( json: Variant, allow_classes: bool = false, allow_scripts: bool = false ) static1
Converts a JSON-compliant dictionary that was created with from_native back to native engine types.
By default, classes and scripts are ignored for security reasons, unless allow_classes or allow_scripts are specified.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。