ImageTexture3D

继承: Texture3D < Texture < Resource < RefCounted < Object

Texture with 3 dimensions.

描述

ImageTexture3D is a 3-dimensional ImageTexture that has a width, height, and depth. See also ImageTextureLayered.

3D textures are typically used to store density maps for FogMaterial, color correction LUTs for Environment, vector fields for GPUParticlesAttractorVectorField3D and collision maps for GPUParticlesCollisionSDF3D. 3D textures can also be used in custom shaders.

方法

Errorcreate ( format: Format, width: int, height: int, depth: int, use_mipmaps: bool, data: Array Image )
voidupdate ( data: Array Image )

方法说明

Error create ( format: Format, width: int, height: int, depth: int, use_mipmaps: bool, data: Array Image )

Creates the ImageTexture3D with specified width, height, and depth. See Format for format options. If use_mipmaps is true, then generate mipmaps for the ImageTexture3D.


void update ( data: Array Image )

Replaces the texture's existing data with the layers specified in data. The size of data must match the parameters that were used for create. In other words, the texture cannot be resized or have its format changed by calling update.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。