EditorFeatureProfile
继承: RefCounted
< Object
An editor feature profile which can be used to disable specific features.
描述
An editor feature profile can be used to disable specific features of the Godot editor. When disabled, the features won't appear in the editor, which makes the editor less cluttered. This is useful in education settings to reduce confusion or when working in a team. For example, artists and level designers could use a feature profile that disables the script editor to avoid accidentally making changes to files they aren't supposed to edit.
To manage editor feature profiles visually, use Editor > Manage Feature Profiles... at the top of the editor window.
方法
String | get_feature_name ( feature: Feature ) |
bool | is_class_disabled ( class_name: StringName ) const1 |
bool | is_class_editor_disabled ( class_name: StringName ) const1 |
bool | is_class_property_disabled ( class_name: StringName , property: StringName ) const1 |
bool | is_feature_disabled ( feature: Feature ) const1 |
Error | load_from_file ( path: String ) |
Error | save_to_file ( path: String ) |
void | set_disable_class ( class_name: StringName , disable: bool ) |
void | set_disable_class_editor ( class_name: StringName , disable: bool ) |
void | set_disable_class_property ( class_name: StringName , property: StringName , disable: bool ) |
void | set_disable_feature ( feature: Feature, disable: bool ) |
枚举
enum Feature:
Feature FEATURE_3D = 0
The 3D editor. If this feature is disabled, the 3D editor won't display but 3D nodes will still display in the Create New Node dialog.
Feature FEATURE_SCRIPT = 1
The Script tab, which contains the script editor and class reference browser. If this feature is disabled, the Script tab won't display.
Feature FEATURE_ASSET_LIB = 2
The AssetLib tab. If this feature is disabled, the AssetLib tab won't display.
Feature FEATURE_SCENE_TREE = 3
Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only.
Feature FEATURE_NODE_DOCK = 4
The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor.
Feature FEATURE_FILESYSTEM_DOCK = 5
The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible.
Feature FEATURE_IMPORT_DOCK = 6
The Import dock. If this feature is disabled, the Import dock won't be visible.
Feature FEATURE_HISTORY_DOCK = 7
The History dock. If this feature is disabled, the History dock won't be visible.
Feature FEATURE_GAME = 8
The Game tab, which allows embedding the game window and selecting nodes by clicking inside of it. If this feature is disabled, the Game tab won't display.
Feature FEATURE_MAX = 9
Represents the size of the Feature enum.
方法说明
String
get_feature_name ( feature: Feature )
Returns the specified feature
's human-readable name.
bool
is_class_disabled ( class_name: StringName
) const1
Returns true
if the class specified by class_name
is disabled. When disabled, the class won't appear in the Create New Node dialog.
bool
is_class_editor_disabled ( class_name: StringName
) const1
Returns true
if editing for the class specified by class_name
is disabled. When disabled, the class will still appear in the Create New Node dialog but the Inspector will be read-only when selecting a node that extends the class.
bool
is_class_property_disabled ( class_name: StringName
, property: StringName
) const1
Returns true
if property
is disabled in the class specified by class_name
. When a property is disabled, it won't appear in the Inspector when selecting a node that extends the class specified by class_name
.
bool
is_feature_disabled ( feature: Feature ) const1
Returns true
if the feature
is disabled. When a feature is disabled, it will disappear from the editor entirely.
Error load_from_file ( path: String
)
Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's Export button or the save_to_file
method.
Note: Feature profiles created via the user interface are loaded from the feature_profiles
directory, as a file with the .profile
extension. The editor configuration folder can be found by using EditorPaths.get_config_dir
.
Error save_to_file ( path: String
)
Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's Import button or the load_from_file
method.
Note: Feature profiles created via the user interface are saved in the feature_profiles
directory, as a file with the .profile
extension. The editor configuration folder can be found by using EditorPaths.get_config_dir
.
void
set_disable_class ( class_name: StringName
, disable: bool
)
If disable
is true
, disables the class specified by class_name
. When disabled, the class won't appear in the Create New Node dialog.
void
set_disable_class_editor ( class_name: StringName
, disable: bool
)
If disable
is true
, disables editing for the class specified by class_name
. When disabled, the class will still appear in the Create New Node dialog but the Inspector will be read-only when selecting a node that extends the class.
void
set_disable_class_property ( class_name: StringName
, property: StringName
, disable: bool
)
If disable
is true
, disables editing for property
in the class specified by class_name
. When a property is disabled, it won't appear in the Inspector when selecting a node that extends the class specified by class_name
.
void
set_disable_feature ( feature: Feature, disable: bool
)
If disable
is true
, disables the editor feature specified in feature
. When a feature is disabled, it will disappear from the editor entirely.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。