CompressedTexture3D

继承: Texture3D < Texture < Resource < RefCounted < Object

Texture with 3 dimensions, optionally compressed.

描述

CompressedTexture3D is the VRAM-compressed counterpart of ImageTexture3D. The file extension for CompressedTexture3D files is .ctex3d. This file format is internal to Godot; it is created by importing other image formats with the import system.

CompressedTexture3D uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.

See Texture3D for a general description of 3D textures.

属性

方法

Errorload ( path: String )

属性说明

String load_path = ""

The CompressedTexture3D's file path to a .ctex3d file.


方法说明

Error load ( path: String )

Loads the texture from the specified path.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。