VisualShaderNodeIntOp

继承: VisualShaderNode < Resource < RefCounted < Object

An integer scalar operator to be used within the visual shader graph.

描述

Applies operator to two integer inputs: a and b.

属性


枚举

enum Operator:

Operator OP_ADD = 0

Sums two numbers using a + b.

Operator OP_SUB = 1

Subtracts two numbers using a - b.

Operator OP_MUL = 2

Multiplies two numbers using a * b.

Operator OP_DIV = 3

Divides two numbers using a / b.

Operator OP_MOD = 4

Calculates the remainder of two numbers using a % b.

Operator OP_MAX = 5

Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.

Operator OP_MIN = 6

Returns the lesser of two numbers. Translates to max(a, b) in the Godot Shader Language.

Operator OP_BITWISE_AND = 7

Returns the result of bitwise AND operation on the integer. Translates to a & b in the Godot Shader Language.

Operator OP_BITWISE_OR = 8

Returns the result of bitwise OR operation for two integers. Translates to a | b in the Godot Shader Language.

Operator OP_BITWISE_XOR = 9

Returns the result of bitwise XOR operation for two integers. Translates to a ^ b in the Godot Shader Language.

Operator OP_BITWISE_LEFT_SHIFT = 10

Returns the result of bitwise left shift operation on the integer. Translates to a << b in the Godot Shader Language.

Operator OP_BITWISE_RIGHT_SHIFT = 11

Returns the result of bitwise right shift operation on the integer. Translates to a >> b in the Godot Shader Language.

Operator OP_ENUM_SIZE = 12

Represents the size of the Operator enum.


属性说明

Operator operator = 0

An operator to be applied to the inputs. See Operator for options.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。