ShaderGlobalsOverride

继承: Node < Object

A node used to override global shader parameters' values in a scene.

描述

Similar to how a WorldEnvironment node can be used to override the environment while a specific scene is loaded, ShaderGlobalsOverride can be used to override global shader parameters temporarily. Once the node is removed, the project-wide values for the global shader parameters are restored. See the RenderingServer global_shader_parameter_* methods for more information.

Note: Only one ShaderGlobalsOverride can be used per scene. If there is more than one ShaderGlobalsOverride node in the scene tree, only the first node (in tree order) will be taken into account.

Note: All ShaderGlobalsOverride nodes are made part of a "shader_overrides_group" group when they are added to the scene tree. The currently active ShaderGlobalsOverride node also has a "shader_overrides_group_active" group added to it. You can use this to check which ShaderGlobalsOverride node is currently active.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。