CanvasTexture
继承: Texture2D
< Texture
< Resource
< RefCounted
< Object
Texture with optional normal and specular maps for use in 2D rendering.
描述
CanvasTexture is an alternative to ImageTexture
for 2D rendering. It allows using normal maps and specular maps in any node that inherits from CanvasItem
. CanvasTexture also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
Note: CanvasTexture cannot be used in 3D. It will not display correctly when applied to any VisualInstance3D
, such as Sprite3D
or Decal
. For physically-based materials in 3D, use BaseMaterial3D
instead.
属性
属性说明
Texture2D
diffuse_texture
The diffuse (color) texture to use. This is the main texture you want to set in most cases.
Texture2D
normal_texture
The normal map texture to use. Only has a visible effect if Light2D
s are affecting this CanvasTexture.
Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
Color
specular_color = Color(1, 1, 1, 1)
The multiplier for specular reflection colors. The Light2D
's color is also taken into account when determining the reflection color. Only has a visible effect if Light2D
s are affecting this CanvasTexture.
float
specular_shininess = 1.0
The specular exponent for Light2D
specular reflections. Higher values result in a more glossy/"wet" look, with reflections becoming more localized and less visible overall. The default value of 1.0
disables specular reflections entirely. Only has a visible effect if Light2D
s are affecting this CanvasTexture.
Texture2D
specular_texture
The specular map to use for Light2D
specular reflections. This should be a grayscale or colored texture, with brighter areas resulting in a higher specular_shininess
value. Using a colored specular_texture
allows controlling specular shininess on a per-channel basis. Only has a visible effect if Light2D
s are affecting this CanvasTexture.
TextureFilter texture_filter = 0
void
set_texture_filter ( value: TextureFilter )- TextureFilter get_texture_filter ( )
The texture filtering mode to use when drawing this CanvasTexture.
TextureRepeat texture_repeat = 0
void
set_texture_repeat ( value: TextureRepeat )- TextureRepeat get_texture_repeat ( )
The texture repeat mode to use when drawing this CanvasTexture.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。