GLTFMesh
继承: Resource
< RefCounted
< Object
GLTFMesh represents a glTF mesh.
描述
GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.
属性
PackedFloat32Array | blend_weights |
Array Material | instance_materials |
ImporterMesh | mesh |
String | original_name |
方法
Variant | get_additional_data ( extension_name: StringName ) |
void | set_additional_data ( extension_name: StringName , additional_data: Variant ) |
属性说明
PackedFloat32Array
blend_weights = PackedFloat32Array()
void
set_blend_weights ( value:PackedFloat32Array
)PackedFloat32Array
get_blend_weights ( )
An array of floats representing the blend weights of the mesh.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedFloat32Array
for more details.
Array Material
instance_materials = []
An array of Material objects representing the materials used in the mesh.
ImporterMesh
mesh
void
set_mesh ( value:ImporterMesh
)ImporterMesh
get_mesh ( )
The ImporterMesh
object representing the mesh itself.
String
original_name = ""
The original name of the mesh.
方法说明
Variant
get_additional_data ( extension_name: StringName
)
Gets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension
classes, which is important because they are stateless.
The argument should be the GLTFDocumentExtension
name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
void
set_additional_data ( extension_name: StringName
, additional_data: Variant
)
Sets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension
classes, which is important because they are stateless.
The first argument should be the GLTFDocumentExtension
name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。