XRBodyModifier3D

实验性: This class may be changed or removed in future versions.

继承: SkeletonModifier3D < Node3D < Node < Object

A node for driving body meshes from XRBodyTracker data.

描述

This node uses body tracking data from an XRBodyTracker to pose the skeleton of a body mesh.

Positioning of the body is performed by creating an XRNode3D ancestor of the body mesh driven by the same XRBodyTracker.

The body tracking position-data is scaled by Skeleton3D.motion_scale when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.

属性


枚举

flags BodyUpdate:

BodyUpdate BODY_UPDATE_UPPER_BODY = 1

The skeleton's upper body joints are updated.

BodyUpdate BODY_UPDATE_LOWER_BODY = 2

The skeleton's lower body joints are updated.

BodyUpdate BODY_UPDATE_HANDS = 4

The skeleton's hand joints are updated.


enum BoneUpdate:

BoneUpdate BONE_UPDATE_FULL = 0

The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.

BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1

The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.

BoneUpdate BONE_UPDATE_MAX = 2

Represents the size of the BoneUpdate enum.


属性说明

StringName body_tracker = &"/user/body_tracker"

The name of the XRBodyTracker registered with XRServer to obtain the body tracking data from.


BodyUpdate body_update = 7

Specifies the body parts to update.


BoneUpdate bone_update = 0

Specifies the type of updates to perform on the bones.

1

本方法通常需要用户覆盖才能生效。

2

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

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7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。