World3D
继承: Resource < RefCounted < Object
A resource that holds all components of a 3D world, such as a visual scenario and a physics space.
描述
Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
属性
CameraAttributes | camera_attributes |
PhysicsDirectSpaceState3D | direct_space_state |
Environment | environment |
Environment | fallback_environment |
RID | navigation_map |
RID | scenario |
RID | space |
属性说明
CameraAttributes camera_attributes
voidset_camera_attributes ( value:CameraAttributes)CameraAttributesget_camera_attributes ( )
The default CameraAttributes resource to use if none set on the Camera3D.
PhysicsDirectSpaceState3D direct_space_state
PhysicsDirectSpaceState3Dget_direct_space_state ( )
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
Environment environment
voidset_environment ( value:Environment)Environmentget_environment ( )
The World3D's Environment.
Environment fallback_environment
voidset_fallback_environment ( value:Environment)Environmentget_fallback_environment ( )
The World3D's fallback environment will be used if environment fails or is missing.
RID navigation_map
RIDget_navigation_map ( )
The RID of this world's navigation map. Used by the NavigationServer3D.
RID scenario
RIDget_scenario ( )
The World3D's visual scenario.
RID space
RIDget_space ( )
The World3D's physics space.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。