VisualShaderNodeTransformVecMult
继承: VisualShaderNode
< Resource
< RefCounted
< Object
Multiplies a Transform3D
and a Vector3
within the visual shader graph.
描述
A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
属性
枚举
enum Operator:
Operator OP_AxB = 0
Multiplies transform a
by the vector b
.
Operator OP_BxA = 1
Multiplies vector b
by the transform a
.
Operator OP_3x3_AxB = 2
Multiplies transform a
by the vector b
, skipping the last row and column of the transform.
Operator OP_3x3_BxA = 3
Multiplies vector b
by the transform a
, skipping the last row and column of the transform.
Operator OP_MAX = 4
Represents the size of the Operator enum.
属性说明
Operator operator = 0
The multiplication type to be performed. See Operator for options.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。