VisualShaderNodeGroupBase
继承: VisualShaderNodeResizableBase < VisualShaderNode < Resource < RefCounted < Object
派生: VisualShaderNodeExpression
Base class for a family of nodes with variable number of input and output ports within the visual shader graph.
描述
Currently, has no direct usage, use the derived classes instead.
方法
void | add_input_port ( id: int, type: int, name: String ) |
void | add_output_port ( id: int, type: int, name: String ) |
void | clear_input_ports ( ) |
void | clear_output_ports ( ) |
int | get_free_input_port_id ( ) const1 |
int | get_free_output_port_id ( ) const1 |
int | get_input_port_count ( ) const1 |
String | get_inputs ( ) const1 |
int | get_output_port_count ( ) const1 |
String | get_outputs ( ) const1 |
bool | has_input_port ( id: int ) const1 |
bool | has_output_port ( id: int ) const1 |
bool | is_valid_port_name ( name: String ) const1 |
void | remove_input_port ( id: int ) |
void | remove_output_port ( id: int ) |
void | set_input_port_name ( id: int, name: String ) |
void | set_input_port_type ( id: int, type: int ) |
void | set_inputs ( inputs: String ) |
void | set_output_port_name ( id: int, name: String ) |
void | set_output_port_type ( id: int, type: int ) |
void | set_outputs ( outputs: String ) |
方法说明
void add_input_port ( id: int, type: int, name: String )
Adds an input port with the specified type (see PortType) and name.
void add_output_port ( id: int, type: int, name: String )
Adds an output port with the specified type (see PortType) and name.
void clear_input_ports ( )
Removes all previously specified input ports.
void clear_output_ports ( )
Removes all previously specified output ports.
int get_free_input_port_id ( ) const1
Returns a free input port ID which can be used in add_input_port.
int get_free_output_port_id ( ) const1
Returns a free output port ID which can be used in add_output_port.
int get_input_port_count ( ) const1
Returns the number of input ports in use. Alternative for get_free_input_port_id.
Returns a String description of the input ports as a colon-separated list using the format id,type,name; (see add_input_port).
int get_output_port_count ( ) const1
Returns the number of output ports in use. Alternative for get_free_output_port_id.
Returns a String description of the output ports as a colon-separated list using the format id,type,name; (see add_output_port).
bool has_input_port ( id: int ) const1
Returns true if the specified input port exists.
bool has_output_port ( id: int ) const1
Returns true if the specified output port exists.
bool is_valid_port_name ( name: String ) const1
Returns true if the specified port name does not override an existed port name and is valid within the shader.
void remove_input_port ( id: int )
Removes the specified input port.
void remove_output_port ( id: int )
Removes the specified output port.
void set_input_port_name ( id: int, name: String )
Renames the specified input port.
void set_input_port_type ( id: int, type: int )
Sets the specified input port's type (see PortType).
void set_inputs ( inputs: String )
Defines all input ports using a String formatted as a colon-separated list: id,type,name; (see add_input_port).
void set_output_port_name ( id: int, name: String )
Renames the specified output port.
void set_output_port_type ( id: int, type: int )
Sets the specified output port's type (see PortType).
void set_outputs ( outputs: String )
Defines all output ports using a String formatted as a colon-separated list: id,type,name; (see add_output_port).
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。