RenderSceneData

继承: Object

派生: RenderSceneDataExtension, RenderSceneDataRD

Abstract render data object, holds scene data related to rendering a single frame of a viewport.

描述

Abstract scene data object, exists for the duration of rendering a single viewport.

Note: This is an internal rendering server object, do not instantiate this from script.

方法


方法说明

Projection get_cam_projection ( ) const1

Returns the camera projection used to render this frame.

Note: If more than one view is rendered, this will return a combined projection.


Transform3D get_cam_transform ( ) const1

Returns the camera transform used to render this frame.

Note: If more than one view is rendered, this will return a centered transform.


RID get_uniform_buffer ( ) const1

Return the RID of the uniform buffer containing the scene data as a UBO.


int get_view_count ( ) const1

Returns the number of views being rendered.


Vector3 get_view_eye_offset ( view: int ) const1

Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.


Projection get_view_projection ( view: int ) const1

Returns the view projection per view used to render this frame.

Note: If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。