RenderSceneData
继承: Object
派生: RenderSceneDataExtension
, RenderSceneDataRD
Abstract render data object, holds scene data related to rendering a single frame of a viewport.
描述
Abstract scene data object, exists for the duration of rendering a single viewport.
Note: This is an internal rendering server object, do not instantiate this from script.
方法
Projection | get_cam_projection ( ) const1 |
Transform3D | get_cam_transform ( ) const1 |
RID | get_uniform_buffer ( ) const1 |
int | get_view_count ( ) const1 |
Vector3 | get_view_eye_offset ( view: int ) const1 |
Projection | get_view_projection ( view: int ) const1 |
方法说明
Projection
get_cam_projection ( ) const1
Returns the camera projection used to render this frame.
Note: If more than one view is rendered, this will return a combined projection.
Transform3D
get_cam_transform ( ) const1
Returns the camera transform used to render this frame.
Note: If more than one view is rendered, this will return a centered transform.
RID
get_uniform_buffer ( ) const1
Return the RID
of the uniform buffer containing the scene data as a UBO.
Returns the number of views being rendered.
Vector3
get_view_eye_offset ( view: int
) const1
Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
Projection
get_view_projection ( view: int
) const1
Returns the view projection per view used to render this frame.
Note: If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。