PhysicsServer2DManager
继承: Object
A singleton for managing PhysicsServer2D implementations.
描述
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
方法
void | register_server ( name: String, create_callback: Callable ) |
void | set_default_server ( name: String, priority: int ) |
方法说明
void register_server ( name: String, create_callback: Callable )
Register a PhysicsServer2D implementation by passing a name and a Callable that returns a PhysicsServer2D object.
void set_default_server ( name: String, priority: int )
Set the default PhysicsServer2D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。