LightmapProbe
Represents a single manually placed probe for dynamic object lighting with LightmapGI
.
描述
LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with LightmapGI
. Lightmap probes affect the lighting of GeometryInstance3D
-derived nodes that have their GeometryInstance3D.gi_mode
set to GeometryInstance3D.GI_MODE_DYNAMIC
.
Typically, LightmapGI
probes are placed automatically by setting LightmapGI.generate_probes_subdiv
to a value other than LightmapGI.GENERATE_PROBES_DISABLED
. By creating LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.
Note: LightmapProbe nodes that are placed after baking lightmaps are ignored by dynamic objects. You must bake lightmaps again after creating or modifying LightmapProbe s for the probes to be effective.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。