InputEventAction
继承: InputEvent < Resource < RefCounted < Object
An input event type for actions.
描述
Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap class.
Note: Unlike the other InputEvent subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event, which are then received in Node._input. To check if a physical event matches an action from the Input Map, use InputEvent.is_action and InputEvent.is_action_pressed.
属性
属性说明
StringName action = &""
voidset_action ( value:StringName)StringNameget_action ( )
The action's name. Actions are accessed via this String.
int event_index = -1
The real event index in action this event corresponds to (from events defined for this action in the InputMap). If -1, a unique ID will be used and actions pressed with this ID will need to be released with another InputEventAction.
bool pressed = false
If true, the action's state is pressed. If false, the action's state is released.
float strength = 1.0
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。