GraphNode
实验性: This class may be changed or removed in future versions.
继承: GraphElement
< Container
< Control
< CanvasItem
< Node
< Object
A container with connection ports, representing a node in a GraphEdit
.
描述
GraphNode allows to create nodes for a GraphEdit
graph with customizable content based on its child controls. GraphNode is derived from Container
and it is responsible for placing its children on screen. This works similar to VBoxContainer
. Children, in turn, provide GraphNode with so-called slots, each of which can have a connection port on either side.
Each GraphNode slot is defined by its index and can provide the node with up to two ports: one on the left, and one on the right. By convention the left port is also referred to as the input port and the right port is referred to as the output port. Each port can be enabled and configured individually, using different type and color. The type is an arbitrary value that you can define using your own considerations. The parent GraphEdit
will receive this information on each connect and disconnect request.
Slots can be configured in the Inspector dock once you add at least one child Control
. The properties are grouped by each slot's index in the "Slot" section.
Note: While GraphNode is set up using slots and slot indices, connections are made between the ports which are enabled. Because of that GraphEdit
uses the port's index and not the slot's index. You can use get_input_port_slot
and get_output_port_slot
to get the slot index from the port index.
属性
bool | ignore_invalid_connection_type |
MouseFilter | mouse_filter |
String | title |
方法
主题属性
Color | resizer_color |
int | port_h_offset |
int | separation |
Texture2D | port |
StyleBox | panel |
StyleBox | panel_selected |
StyleBox | slot |
StyleBox | titlebar |
StyleBox | titlebar_selected |
信号
slot_updated ( slot_index: int
)
Emitted when any GraphNode's slot is updated.
属性说明
bool
ignore_invalid_connection_type = false
If true
, you can connect ports with different types, even if the connection was not explicitly allowed in the parent GraphEdit
.
String
title = ""
The text displayed in the GraphNode's title bar.
方法说明
void
_draw_port ( slot_index: int
, position: Vector2i
, left: bool
, color: Color
) virtual1
该方法目前没有描述,请帮我们\ :ref:贡献一个 <doc_updating_the_class_reference>
\ 吧!
void
clear_all_slots ( )
Disables all slots of the GraphNode. This will remove all input/output ports from the GraphNode.
void
clear_slot ( slot_index: int
)
Disables the slot with the given slot_index
. This will remove the corresponding input and output port from the GraphNode.
Color
get_input_port_color ( port_idx: int
)
Returns the Color
of the input port with the given port_idx
.
int
get_input_port_count ( )
Returns the number of slots with an enabled input port.
Vector2
get_input_port_position ( port_idx: int
)
Returns the position of the input port with the given port_idx
.
int
get_input_port_slot ( port_idx: int
)
Returns the corresponding slot index of the input port with the given port_idx
.
int
get_input_port_type ( port_idx: int
)
Returns the type of the input port with the given port_idx
.
Color
get_output_port_color ( port_idx: int
)
Returns the Color
of the output port with the given port_idx
.
int
get_output_port_count ( )
Returns the number of slots with an enabled output port.
Vector2
get_output_port_position ( port_idx: int
)
Returns the position of the output port with the given port_idx
.
int
get_output_port_slot ( port_idx: int
)
Returns the corresponding slot index of the output port with the given port_idx
.
int
get_output_port_type ( port_idx: int
)
Returns the type of the output port with the given port_idx
.
Color
get_slot_color_left ( slot_index: int
) const2
Returns the left (input) Color
of the slot with the given slot_index
.
Color
get_slot_color_right ( slot_index: int
) const2
Returns the right (output) Color
of the slot with the given slot_index
.
Texture2D
get_slot_custom_icon_left ( slot_index: int
) const2
Returns the left (input) custom Texture2D
of the slot with the given slot_index
.
Texture2D
get_slot_custom_icon_right ( slot_index: int
) const2
Returns the right (output) custom Texture2D
of the slot with the given slot_index
.
int
get_slot_type_left ( slot_index: int
) const2
Returns the left (input) type of the slot with the given slot_index
.
int
get_slot_type_right ( slot_index: int
) const2
Returns the right (output) type of the slot with the given slot_index
.
HBoxContainer
get_titlebar_hbox ( )
Returns the HBoxContainer
used for the title bar, only containing a Label
for displaying the title by default. This can be used to add custom controls to the title bar such as option or close buttons.
bool
is_slot_draw_stylebox ( slot_index: int
) const2
Returns true if the background StyleBox
of the slot with the given slot_index
is drawn.
bool
is_slot_enabled_left ( slot_index: int
) const2
Returns true
if left (input) side of the slot with the given slot_index
is enabled.
bool
is_slot_enabled_right ( slot_index: int
) const2
Returns true
if right (output) side of the slot with the given slot_index
is enabled.
void
set_slot ( slot_index: int
, enable_left_port: bool
, type_left: int
, color_left: Color
, enable_right_port: bool
, type_right: int
, color_right: Color
, custom_icon_left: Texture2D
= null, custom_icon_right: Texture2D
= null, draw_stylebox: bool
= true )
Sets properties of the slot with the given slot_index
.
If enable_left_port
/enable_right_port
is true
, a port will appear and the slot will be able to be connected from this side.
With type_left
/type_right
an arbitrary type can be assigned to each port. Two ports can be connected if they share the same type, or if the connection between their types is allowed in the parent GraphEdit
(see GraphEdit.add_valid_connection_type
). Keep in mind that the GraphEdit
has the final say in accepting the connection. Type compatibility simply allows the GraphEdit.connection_request
signal to be emitted.
Ports can be further customized using color_left
/color_right
and custom_icon_left
/custom_icon_right
. The color parameter adds a tint to the icon. The custom icon can be used to override the default port dot.
Additionally, draw_stylebox
can be used to enable or disable drawing of the background stylebox for each slot. See slot
.
Individual properties can also be set using one of the set_slot_*
methods.
Note: This method only sets properties of the slot. To create the slot itself, add a Control
-derived child to the GraphNode.
void
set_slot_color_left ( slot_index: int
, color: Color
)
Sets the Color
of the left (input) side of the slot with the given slot_index
to color
.
void
set_slot_color_right ( slot_index: int
, color: Color
)
Sets the Color
of the right (output) side of the slot with the given slot_index
to color
.
void
set_slot_custom_icon_left ( slot_index: int
, custom_icon: Texture2D
)
Sets the custom Texture2D
of the left (input) side of the slot with the given slot_index
to custom_icon
.
void
set_slot_custom_icon_right ( slot_index: int
, custom_icon: Texture2D
)
Sets the custom Texture2D
of the right (output) side of the slot with the given slot_index
to custom_icon
.
void
set_slot_draw_stylebox ( slot_index: int
, enable: bool
)
Toggles the background StyleBox
of the slot with the given slot_index
.
void
set_slot_enabled_left ( slot_index: int
, enable: bool
)
Toggles the left (input) side of the slot with the given slot_index
. If enable
is true
, a port will appear on the left side and the slot will be able to be connected from this side.
void
set_slot_enabled_right ( slot_index: int
, enable: bool
)
Toggles the right (output) side of the slot with the given slot_index
. If enable
is true
, a port will appear on the right side and the slot will be able to be connected from this side.
void
set_slot_type_left ( slot_index: int
, type: int
)
Sets the left (input) type of the slot with the given slot_index
to type
. If the value is negative, all connections will be disallowed to be created via user inputs.
void
set_slot_type_right ( slot_index: int
, type: int
)
Sets the right (output) type of the slot with the given slot_index
to type
. If the value is negative, all connections will be disallowed to be created via user inputs.
主题属性说明
Color
resizer_color = Color(0.875, 0.875, 0.875, 1)
The color modulation applied to the resizer icon.
int
port_h_offset = 0
Horizontal offset for the ports.
int
separation = 2
The vertical distance between ports.
Texture2D
port
The icon used for representing ports.
StyleBox
panel
The default background for the slot area of the GraphNode.
StyleBox
panel_selected
The StyleBox
used for the slot area when selected.
StyleBox
slot
The StyleBox
used for each slot of the GraphNode.
StyleBox
titlebar
The StyleBox
used for the title bar of the GraphNode.
StyleBox
titlebar_selected
The StyleBox
used for the title bar of the GraphNode when it is selected.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。