EditorExportPlatformWeb

继承: EditorExportPlatform < RefCounted < Object

Exporter for the Web.

描述

The Web exporter customizes how a web build is handled. In the editor's "Export" window, it is created when adding a new "Web" preset.

Note: Godot on Web is rendered inside a <canvas> tag. Normally, the canvas cannot be positioned or resized manually, but otherwise acts as the main Window of the application.

属性


属性说明

String custom_template/debug

File path to the custom export template used for debug builds. If left empty, the default template is used.


String custom_template/release

File path to the custom export template used for release builds. If left empty, the default template is used.


int html/canvas_resize_policy

Determines how the canvas should be resized by Godot.

  • None: The canvas is not automatically resized.

  • Project: The size of the canvas is dependent on the ProjectSettings.

  • Adaptive: The canvas is automatically resized to fit as much of the web page as possible.


String html/custom_html_shell

The custom HTML page that wraps the exported web build. If left empty, the default HTML shell is used.

For more information, see the Customizing HTML5 Shell tutorial.


bool html/experimental_virtual_keyboard

实验性: 未来版本中可能会修改或移除该属性。

If true, embeds support for a virtual keyboard into the web page, which is shown when necessary on touchscreen devices.


bool html/export_icon

If true, the project icon will be used as the favicon for this application's web page.


bool html/focus_canvas_on_start

If true, the canvas will be focused as soon as the application is loaded, if the browser window is already in focus.


String html/head_include

Additional HTML tags to include inside the <head>, such as <meta> tags.

Note: You do not need to add a <title> tag, as it is automatically included based on the project's name.


Color progressive_web_app/background_color

The background color used behind the web application.


int progressive_web_app/display

The display mode to use for this progressive web application. Different browsers and platforms may not behave the same.

  • Fullscreen: Displays the app in fullscreen and hides all of the browser's UI elements.

  • Standalone: Displays the app in a separate window and hides all of the browser's UI elements.

  • Minimal UI: Displays the app in a separate window and only shows the browser's UI elements for navigation.

  • Browser: Displays the app as a normal web page.


bool progressive_web_app/enabled

If true, turns this web build into a progressive web application (PWA).


bool progressive_web_app/ensure_cross_origin_isolation_headers

When enabled, the progressive web app will make sure that each request has cross-origin isolation headers (COEP/COOP).

This can simplify the setup to serve the exported game.


String progressive_web_app/icon_144x144

File path to the smallest icon for this web application. If not defined, defaults to the project icon.

Note: If the icon is not 144x144, it will be automatically resized for the final build.


String progressive_web_app/icon_180x180

File path to the small icon for this web application. If not defined, defaults to the project icon.

Note: If the icon is not 180x180, it will be automatically resized for the final build.


String progressive_web_app/icon_512x512

File path to the smallest icon for this web application. If not defined, defaults to the project icon.

Note: If the icon is not 512x512, it will be automatically resized for the final build.


String progressive_web_app/offline_page

The page to display, should the server hosting the page not be available. This page is saved in the client's machine.


int progressive_web_app/orientation

The orientation to use when the web application is run through a mobile device.

  • Any: No orientation is forced.

  • Landscape: Forces a horizontal layout (wider than it is taller).

  • Portrait: Forces a vertical layout (taller than it is wider).


bool variant/extensions_support

If true enables GDExtension support for this web build.


bool variant/thread_support

If true, the exported game will support threads. It requires a "cross-origin isolated" website, which may be difficult to set up and is limited for security reasons (such as not being able to communicate with third-party websites).

If false, the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on an HTTPS website.


bool vram_texture_compression/for_desktop

If true, allows textures to be optimized for desktop through the S3TC algorithm.


bool vram_texture_compression/for_mobile

If true allows textures to be optimized for mobile through the ETC2 algorithm.

1

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2

本方法无副作用,不会修改该实例的任何成员变量。

3

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4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

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7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。