CollisionShape3D
A node that provides a Shape3D to a CollisionObject3D parent.
描述
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
属性
方法
void | make_convex_from_siblings ( ) |
void | resource_changed ( resource: Resource ) |
属性说明
bool disabled = false
A disabled collision shape has no effect in the world.
Shape3D shape
The actual shape owned by this collision shape.
方法说明
void make_convex_from_siblings ( )
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed ( resource: Resource )
已弃用: Use Resource.changed instead.
This method does nothing.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。