AudioStreamGeneratorPlayback
继承: AudioStreamPlaybackResampled < AudioStreamPlayback < RefCounted < Object
Plays back audio generated using AudioStreamGenerator.
描述
This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.
方法
bool | can_push_buffer ( amount: int ) const1 |
void | clear_buffer ( ) |
int | get_frames_available ( ) const1 |
int | get_skips ( ) const1 |
bool | push_buffer ( frames: PackedVector2Array ) |
bool | push_frame ( frame: Vector2 ) |
方法说明
bool can_push_buffer ( amount: int ) const1
Returns true if a buffer of the size amount can be pushed to the audio sample data buffer without overflowing it, false otherwise.
void clear_buffer ( )
Clears the audio sample data buffer.
int get_frames_available ( ) const1
Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0, the buffer is full.
Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.
bool push_buffer ( frames: PackedVector2Array )
Pushes several audio data frames to the buffer. This is usually more efficient than push_frame in C# and compiled languages via GDExtension, but push_buffer may be less efficient in GDScript.
bool push_frame ( frame: Vector2 )
Pushes a single audio data frame to the buffer. This is usually less efficient than push_buffer in C# and compiled languages via GDExtension, but push_frame may be more efficient in GDScript.
本方法通常需要用户覆盖才能生效。
本方法无副作用,不会修改该实例的任何成员变量。
本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。
本方法用于构造某个类型。
调用本方法无需实例,可直接使用类名进行调用。
本方法描述的是使用本类型作为左操作数的有效运算符。
这个值是由下列位标志构成位掩码的整数。
无返回值。