AudioListener2D

继承: Node2D < CanvasItem < Node < Object

Overrides the location sounds are heard from.

描述

Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. Only one AudioListener2D can be current. Using make_current will disable the previous AudioListener2D.

If there is no active AudioListener2D in the current Viewport, center of the screen will be used as a hearing point for the audio. AudioListener2D needs to be inside SceneTree to function.

方法

voidclear_current ( )
boolis_current ( ) const1
voidmake_current ( )

方法说明

void clear_current ( )

Disables the AudioListener2D. If it's not set as current, this method will have no effect.


bool is_current ( ) const1

Returns true if this AudioListener2D is currently active.


void make_current ( )

Makes the AudioListener2D active, setting it as the hearing point for the sounds. If there is already another active AudioListener2D, it will be disabled.

This method will have no effect if the AudioListener2D is not added to SceneTree.

2

本方法通常需要用户覆盖才能生效。

1

本方法无副作用,不会修改该实例的任何成员变量。

3

本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。

4

本方法用于构造某个类型。

5

调用本方法无需实例,可直接使用类名进行调用。

6

本方法描述的是使用本类型作为左操作数的有效运算符。

7

这个值是由下列位标志构成位掩码的整数。

8

无返回值。